![]() ![]() While the Carrier Flagship excels at empowering other water-based towers and should primarily be used on maps with a great amount of water, players can still rely on a Carrier Flagship to deal good amounts of damage on maps that have small sources of water, this being due to the high amount of global damage players will receive from the planes that are deployed from the Carrier Flagship. Most notably, the Carrier Flagship can be used to place an Ice Monkey with Arctic Wind in order to have it terraform the water allowing players to place more towers nearby to either deal more damage or support the Towers placed on the Carrier Flagship. It should be noted that unfortunately the planes will not be affected by any Alchemist buffs, essentially meaning that they will not be able to gain any Lead Bloon shredding or any damage or pierce increases. It should be noted that this is only true for the top platform and not the main deck as Towers on the main deck will essentially have the same vision as the Carrier Flagship itself, though this isn’t always true as on maps like Bazaar and High Finance both platforms can be used.Īs for the planes I mentioned earlier, they will shoot darts with 14 pierce and 2 damage to all bloons, including MOAB-class bloons as well 5 damage to Ceramic Bloons. The coolest thing about the Carrier Flagship is the fact that it provides two platforms for any types of Towers to be placed which gain a bypass all Line of Sight obstructions even if the Carrier Flagship is experiencing obstructers itself. The Carrier Flagship will support all water based towers, including Monkey Subs, Monkey Aces, Sun Temples that are placed in the water, as well as Heroes that can be placed in water such as Admiral Brickell and Pat Fusty, by giving them 18% attack speed. The Carrier Flagship continues to have an anti-MOAB homing missile that fires every 1.5 seconds with 4 pierce and 30 damage per shot. Similar to the previous upgrade path, the Carrier Flagship summons 3 planes that have global damage, following bloons and damaging them rapidly using darts. The Carrier Flagship is by far my favourite upgrade when it comes to a Monkey Buccaneer as it allows players to deal a great deal of damage to all bloons on the screen. ![]() PATH 1 TIER-5 MONKEY BUCCANEER – CARRIER FLAGSHIP The following guide will take you through everything you need to know about which upgrade path players should choose when levelling up to tier-5. ![]() When it comes to selecting which Monkey Buccaneer upgrade path players want to upgrade to it will depend on what map players are currently on and what other towers players are hoping to place in order to either empower the Monkey Buccaneer or support the Monkey Buccaneer. The nice thing about the Monkey Buccaneer is that it is very similar to the Tack Shooter in the sense that it will be able to fire in multiple directions, though unlike the Tack Shooter, the Monkey Buccaneer is only able to fire in two directions, essentially only being able to fire in either side of the ship. Similar to the Sniper Monkey, the Monkey Buccaneer has three very different types of upgrade paths, one being focussed on global damage, the other being focussed on Lead Bloon and MOAB-class shredding and the last being a money generator. Camo Traps, Embrittlement, and Bloontonium Reactor are all good for decamoing.The Monkey Buccaneer is by far my favourite tower when it comes to all towers in BTD6 simply because of how powerful and versatile it is. Removing Camo property can be effective againsts DDTs. 2-3-0 Monkey Banks are a great option, but there are many more advanced methods as well. Major farming is important to get enough money for good defenses like Dark Champion and Apache Prime. Round 99 has lots of MOABs as well as DDTs, so be ready. A single 2-0-2 Super Monkey won't be good against lots of DDTs, maybe 2 or 3 DDTs but no more. While great against MOABs and BFBs, MOAB Mauler spam will not affect DDTs as they won't pierce the Black Bloon resistance. Beware of fortified DDTs at Round 140 and 200, within the fortified BAD. Round 100+: The BAD contains DDTs when popped. Round 93: More DDTs than before, but still fairly easy. As a result, not preparing can end in disaster.ĭDTs show up at the following pre-100 rounds (the BAD.) They can't be hit by explosives or sharp objects and and move extremely fast. DDTs are a MOAB-class Bloon which have several strengths. ![]()
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